The Underthing
I live in the Underthing. It goes all over.
– Auri[1]
The Underthing is a long and wandering series of widely varying underground spaces underneath The University where Auri makes her home and which she is the sole keeper of.
Contents
Locations
Mantle
Mantle is Auri's private space and bedroom within the Underthing. Along with a bed, there is a fireplace with a mantle (hence the name), a sitting chair, a cedar clothing box, and various other trinkets, including Foxen, which is an ember that is Auri's primary light source while exploring the Underthing. Mantle has three exits, a hallway, a doorway which leads to Port, and a door which she notes "is not for her".
Port
Port is accessed through the doorway in Mantle. It contains a bookshelf, wine rack, and wall shelf, and a table in the center, all of which hold many different trinkets. There is a crack in Port's wall which leads to Van, and a slanting doorway which leads to Withy.
Van
Van is accessed through a crack in Port's wall. It is described as being a tall room with straight walls of white stone. It is at least somewhat aboveground, as Auri can see light through a dilapidated archway inside of it[2]. Van is empty except for Auri's standing mirror and hairbrush. Van leads into Rubric.
Rubric
Rubric is accessed through Van. Rubric is made of red brick tunnels that are covered in winding pipes. The pipes vary in type from tin to steel to copper to iron to ceramic. Some are wrapped in cloth of various types, the noted ones being cotton and linen. It leads to Umbrel and Greely.
Umbrel
Umbrel is between Rubric and The Twelve. It echoes.
The Twelve
The Twelve is far below all of the previously mentioned locations. It is a tall space, crisscrossed by bridges, walkways, and pipes. Gratings at the top of the room lead to the outside streets of the University and occasionally let in light. On the floor, there is a deep pool of water that is filled with old pipes and walkways. strange things appear in this pool, including bones. The Twelve changes often depending on the day, and so does its name. It has been referred to as The Yellow Twelve and The Gray Twelve so far.
Withy
Withy has implied stairs and leads into Darkhouse.
Darkhouse
Darkhouse has spiraling stairs and occupies the same room as Clinks.
Clinks
Clinks occupies the same space as Darkhouse and starts when the spiraling stairs descend into swirling water. There are living things in said water, hopefully fish. It has a small niche that holds things, most recently a blue bottle.
Vaults
Vaults has a floor with three cracks in it that you have to vault, hence the name. It leads into the Twelve.
Tenners
Tenners leads to Bakers.
Dunning
Dunning leads to Bakers.
Bakers
Bakers is made of brick and full of long pipes that are red-hot, making it into a sort of oven.
Borough
Borough has low stone doorways and multiple doors leading into other parts of the Underthing. There are also windows, despite it being underground.
Greely
Greely has twisting and crumbling walls and smells of sulfur.
Crumbledon
- ↑ The Name of the Wind, Chapter 53, "Slow Circles"
- ↑ The Slow Regard of Silent Things