Difference between revisions of "Naming"
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{{Quote|A word is nothing but a painting of a fire. A name is the fire itself.|Elodin}} | {{Quote|A word is nothing but a painting of a fire. A name is the fire itself.|Elodin}} | ||
− | '''Naming''' is the art of determining the true essence of a thing. Naming cannot be done by a normal human mind; it can only be done through the '''Sleeping Mind''', which [[Elodin]] says humans use every day for reflexes such as catching {{Ref|TWMF|12}}. Traditionally, [[arcanist|arcanists]] at [[the University]] studied naming {{Ref|TWMF|42}}; however nowadays it is extremely rare for people to know more than one or two names. | + | '''Naming''' is the art of determining the true essence of a thing, '''''not''''' having mastery over it {{Ref|TWMF|102}}. Naming cannot be done by a normal human mind; it can only be done through the '''Sleeping Mind''', which [[Elodin]] says humans use every day for reflexes such as catching {{Ref|TWMF|12}}. Traditionally, [[arcanist|arcanists]] at [[the University]] studied naming {{Ref|TWMF|42}}; however nowadays it is extremely rare for people to know more than one or two names. |
==Common Names== | ==Common Names== | ||
Common names are names of simple materials, such as stone ([[Fela]]), wind ([[Kvothe]]), iron ([[Devan Lochees]] and [[Inyssa]]). However, even these names are extremely potent and extremely difficult to call: the name of the wind can stop the wind or start a thunderstorm {{Ref|TWMF|146}}. And to even call the name of stone, the arcanist needs to know everything possible about how the world can affect it: "how the light reflects from it, how the wind cups it as it moves through the air, how the traces of its iron will feel the calling of a [[loden-stone]]" {{Ref|TWMF|42}}. | Common names are names of simple materials, such as stone ([[Fela]]), wind ([[Kvothe]]), iron ([[Devan Lochees]] and [[Inyssa]]). However, even these names are extremely potent and extremely difficult to call: the name of the wind can stop the wind or start a thunderstorm {{Ref|TWMF|146}}. And to even call the name of stone, the arcanist needs to know everything possible about how the world can affect it: "how the light reflects from it, how the wind cups it as it moves through the air, how the traces of its iron will feel the calling of a [[loden-stone]]" {{Ref|TWMF|42}}. | ||
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Latest revision as of 03:22, 15 July 2019
A word is nothing but a painting of a fire. A name is the fire itself.
– Elodin
Naming is the art of determining the true essence of a thing, not having mastery over it [1]. Naming cannot be done by a normal human mind; it can only be done through the Sleeping Mind, which Elodin says humans use every day for reflexes such as catching [2]. Traditionally, arcanists at the University studied naming [3]; however nowadays it is extremely rare for people to know more than one or two names.
Common Names
Common names are names of simple materials, such as stone (Fela), wind (Kvothe), iron (Devan Lochees and Inyssa). However, even these names are extremely potent and extremely difficult to call: the name of the wind can stop the wind or start a thunderstorm [4]. And to even call the name of stone, the arcanist needs to know everything possible about how the world can affect it: "how the light reflects from it, how the wind cups it as it moves through the air, how the traces of its iron will feel the calling of a loden-stone" [3].
Names of Sentient Beings
The name of a person is much more difficult to call because people shape their names by simply being alive.
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- ↑ The Wise Man's Fear, Chapter 102, "The Ever-Moving Moon"
- ↑ The Wise Man's Fear, Chapter 12, "The Sleeping Mind"
- ↑ 3.0 3.1 The Wise Man's Fear, Chapter 42, "Penancem"
- ↑ The Wise Man's Fear, Chapter 146, "Failures"